XKeys backlight control
contacted me a while back with a project involving XKeys
– a series of HID keyboards with extended functionality. Tom also offered to lend me XK-16 Stick
; after receiving it I made a small addition to the USB Host Shield library
and soon after Tom e-mailed me back asking to test his code
. The picture on the left shows one of the example sketches, a “blinky” of sorts, where all backlights are sequentially turned on and off.
Xkeys can be controlled by sending proprietary (but well documented) output report which doesn’t follow standard HID report format. By sending this report it is possible to turn LED integrated into each key on or off, change light intensity, as well as switch the keyboard on the fly between mouse, joystick, and keyboard emulation modes. Larger keyboards have some additional features. In addition to that, products are very maker-friendly; for example, a manual for XK-16 Stick contains this:
The electronic design of the X-keys Stick is such that the stick may be cut off to any length after the second key. P.I. Engineering will perform this service in our lab for a fee including testing to maintain the warranty, or you may contact us for specific instructions if you wish to do it yourself.
The big disadvantage of Xkeys is price. However, if you want you project to look professional but don’t have much time to refine it, a good looking user interface can be produced very quickly with Xkeys.
Tom’s library implements programmer’s interface to extended keyboard features (sans cutting). Easy to use functions are provided enabling direct access to programmable features of each key or LED. Thank you very much, Tom!
ChipKIT Uno32 with USB Host Shield
and I were talking a lot about running USB Host Shield
at higher SPI speeds. We were discussing one peculiar case of seemingly defective SPI master module and were needed full sized shield-compatible host board with fast SPI to check our theories when I realized that I have two Digilent ChipKIT Uno32
boards sitting in my ever expanding “to-do” pile of projects. I sent one to Andrew and soon he made a port which compiles under Digilent’s IDE and runs on chipKIT boards, although we only tested on Uno32 (rev.B).
It should be noted that another good candidate for the host board capable of high-speed SPI would be Arduino DUE. It is supported by the library and presumably runs at up to 24 MHz SPI speed with full-size shield. Incidentally, none of us have a DUE so we can’t test. Donations are gladly accepted.
The chipKIT support is currently in beta. At the moment, the only code example I have verified is Board QC routine – a program I’m using to test the shields before selling them to people. The port lives in xxxajk branch. Making other examples work should be a simple matter of (quoting Andrew) “including the right SPI.h”. Indeed, nothing in the library relies on SPI speed so increasing it would simply allow data to be sent faster.
In this article I will show how I modified a standard full size USB Host shield rev.2.0 to run on chipKIT Uno32 board at high SPI speed. I was able to run up to 20 MHz; unfortunately, the next available SPI rate on Uno32 is 40 MHz which is too high for the MAX3421E chip. The modded shield can be seen on a title picture (click on it to make it larger). Uno32 is 3.3V board; even though the inputs on PIC32 on-board MCU are 5V tolerant and it is likely possible to run the shield as-is I removed the level shifting ICs, which are unnecessary when interfacing the shield with 3.3V boards and could decrease error margin. Also, the RESET line on the ICSP connector on Uno32 has been replaced with CS by Uno32 designer, perhaps to make it look more like SPI, so I also needed to disconnect and reroute it. Here is the implementation, step-by-step.
Continue reading Running USB Host code on Digilent chipKIT board
Real time microcontroller applications, such as digital power supplies, motor controllers, and others that utilize one or several real time digital control loops generally can’t be efficiently debugged using LEDs, single-stepping, setting breakpoints, and other traditional programming techniques. In the process of developing a real time system it is often necessary to change a variable on the fly while observing changes in some other variable, also in real time. Microchip MPLAB X and MPLAB IDE have a tool called DMCI (Data Monitor and Control Interface) allowing to do what the name suggests when used in combination with dsPIC and PIC24 micros. I am a big fan of new “enhanced mid range” PIC16 micros and I always wanted to have similar tool to use with these chips. Some time ago I started porting dsPIC RTDM (Real Time Data Monitor, used to communicate with DMCI) protocol implementation to PIC16 and this short article is the announcement of the first working implementation of the protocol.
The title video (expand it to full-screen and switch the resolution to 1080 to see numbers better) demonstrates PIC16F1509 MCU reading its internal fixed voltage reference (FVR). A plot on the right shows, in near real time, last 128 ADC conversions collected into a buffer. A slider on the left allows me to modify sampling delay of the ADC and you can see the difference in conversion when I change this delay from 50 to 20 microseconds. A FVR is high-impedance source and the effect of sampling too fast can be clearly seen. The output is free running, similar to free running oscilloscope timebase; with little extra effort, reads and writes can be synchronized, if desired – see Microchip code examples CE155, CE455 for details.
It should be noted that PIC16 is a very small micro and no amount of clever coding will change that. The RTDM overhead will likely constrain the use of RTDM to test cases rather than real projects. Still, ability to change and read MCU memory on the fly is very useful while testing implementation of digital filters or PID loops.
The C code used to produce the demo along with DMCI config file is available on GitHub. It will run on PIC16F1509 with external 16MHz crystal, other necessary connections being a decoupling capacitor on VCC and a serial connection to a PC running MPLAB X. All software versions are current at the time of writing.
The detailed documentation of RTDM implementation will be posted in several weeks (or so I hope). To increase speed and reduce code size I will be replacing chunks of C code with assembly so if you don’t like assembly, use github commits made earlier than the timestamp of this article. In the mean time, much can be learned from the code itself and developers already familiar with DMCI for dsPIC will have no difficulties using the code as-is.
Please try this code and let me know how it worked for you. Comments can be left in a my Google Plus community or in the “Issues” section of the GitHub repo. You can also use the comment section of the article or by contacting me using one of the e-mails from the “About” section of the site.
G+ Community Screenshot
The comment system on this site leaves much to be desired. Formatting is non-existent, attachments are not supported, and most importantly, spam-reducing features are very basic leaving the bulk of spam processing to yours truly. At the same time, about 75% of human commenters have @gmail.com address and therefore already have access to Google Plus. Given all that, creating a Google Plus community
seems to be the right way to go.
At present, the community have no structure and there are almost no rules. All G+ functionality is present, including links and attachments. Self-promotion is allowed but spam is not. Pictures of your own (in)complete projects are much welcome.
Even though the built-in comments will stay in place for some time I encourage everybody to migrate to G+. This will allow better support, discussion, as well as idea exchange. I’m also hoping the spam will go down giving me more time to develop and share useful stuff.
Thank you for your attention!
Bitmine A1 chip soldered in place
Several weeks ago, a friend e-mailed me asking for help building a bitcoin miner based on Bitmine A1 ASIC – a mighty chip capable of 40GH/sec and also very DIY friendly. Last Sunday my friend showed up in the morning carrying a box of parts and in the evening we had semi-functioning board and zero casualties. In this article I’m writing my notes hoping that other builders following the same path may find them useful. As soon as we get working board I’ll build another one and post the real build log.
Note 1: The board we were building is a reference design by Bitmine.ch, a company that designed A1 ASIC. The reference board documentation is inconsistent; the rev.1.0.A schematic is different from rev.1.0.B Gerbers. Several part designators won’t match the PCB silkscreen, and the 500 ohm R12 resistor, likely added to improve stability of 2-phase buck converter, was not present on the schematic and/or BOM; we finally managed to figure out what it is by studying the board’s Pick-and-Place job file.
Note 2: Gerber file of a paste layer (the one used to cut a stencil) has openings for the thermal pads and power rails that are too large, using them as-is caused too much paste to be dispensed. Ohararp, the stencil shop, suggested shrinking some of the openings in half. This has helped, especially for pads with many thermal vias but the amount of solder on A1′s power bars was still excessive – take a look at the title picture, left side of the A1. On the subsequent builds about 3/4 of the paste from the power bars would have to be removed manually.
Continue reading Bitmine A1 reference board build notes.
The PS4 controller is now also supported via Bluetooth. It uses the same API as the other libraries I have written, so if you have used them before, then you should be quite familiar with it.
The example code is available at Github: https://github.com/felis/USB_Host_Shield_2.0/blob/master/examples/Bluetooth/PS4BT/PS4BT.ino.
For more information take a look at my blog post: http://blog.tkjelectronics.dk/2014/01/ps4-controller-now-supported-by-the-usb-host-library/. This explains how to pair with the controller and have some background information as well.
You should also check out the readme which will always have the newest information available.
That is all for now. Hopefully this will be useful to anybody out there that wants to use the PS4 controller with the library.
Update 18. January 2014
A USB version of the library is now also available.
I am glad to announce that Bluetooth HID devices are now supported by the USB Host library. The library already supports PS3 and Wiimote controllers, but now you are also able to use Bluetooth mice and keyboards with the library.
An example is available at the following link: https://github.com/felis/USB_Host_Shield_2.0/blob/master/examples/Bluetooth/BTHID/BTHID.ino.
I have personally tested it with a PS3 keyboard (see image), an Apple Wireless Keyboard and an old Bluetooh mouse from Microsoft and all of them works fine.
For more specific instructions on how to use the library I recommend taking a look at the blog post at my own blog: http://blog.tkjelectronics.dk/2013/12/bluetooth-hid-devices-now-supported-by-the-usb-host-library/.
Feel free to post a comment below if you got questions or got problem with a specific device and I will answer as fast as possible.
E strobe train
Traditionally, Toshiba HD44780-compatible alphanumeric LCD displays are driven by bit-banging bus signals combined with long delays between sending commands and data. In many cases this method is good enough. There are other cases as well where extra CPU cycles are not available and more economical method of driving a display is needed. I’m currently working on a design involving very fast USB exchanges combined with occasional LCD output and developed a solution which works very well for me. I’m posting it with hope that my fellow developers will find it useful.
HD44780 displays have been around for a long time. The internet provides plenty of posts about them, code samples and even a Wikipedia article. My favorite introductory text on the topic is Dincer Aydin’s LCD Info page.
PIC24 16-bit microcontrollers from Microchip have been around for some time as well. They are cheap and powerful and the Microchip C30 compiler (free version available) is quite good. They are not as popular as their 8-bit counterparts from Microchip and Atmel therefore good PIC24 resources are scarce. One nice introductory text on the topic can be found at Engscope.
Since I’m trying to minimize CPU time spent driving the LCD let’s first talk about timing in general. When developing for HD44780 we need to deal with 3 different times. First is the timing of the display part – the screen we see. LCD glass is very slow. When we attempt to update the screen faster than say twice a second the symbols become blurry and pale. The fastest display in my collection still looks OK when updated at 4Hz rate (250ms), while most others are twice as slow.
On the other hand, display data bus timing is many times faster. In order to write to the display we first need to set RS, RW and data lines, wait a little, then assert E line, wait some more and then de-assert it. If we are reading from the display we will also need to wait a little more after de-asserting E before we can read the data on the bus. Total bus cycle length is ~2.5us, which is 200 000 times less than the update rate of typical LCD glass. This time is pretty short but the MCU is still faster – a PIC24F clocked at 32MHz has an instruction cycle of 62.5ns and in 2.5us it will be able to execute 40 instructions. Therefore, no matter how simple it looks, it is preferable not to bit-bang the bus.
The third timing we need to deal with is command execution time. All but two LCD commands have stated execution time of 40us. Two slow commands – Clear and Home require 1.64ms to finish. Those are datasheet numbers, in reality the fast command on a modern display may finish in as low as 10us and slow commands on an old display can take as much as 3.5ms, depending on the age and the particular “HD44780-compatible” controller used. It is about 100 times faster than the glass.
Continue reading Driving a character LCD using PIC24 Enhanced Parallel Master Port