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	<title>Comments on: PS3 and Wiimote Game Controllers on the Arduino Host Shield: Part 1</title>
	<atom:link href="http://www.circuitsathome.com/mcu/programming/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part-1/feed" rel="self" type="application/rss+xml" />
	<link>http://www.circuitsathome.com/mcu/programming/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part-1</link>
	<description>A Solder Joint</description>
	<lastBuildDate>Wed, 28 Jul 2010 22:29:35 -0600</lastBuildDate>
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		<title>By: Richard</title>
		<link>http://www.circuitsathome.com/mcu/programming/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part-1/comment-page-1#comment-6043</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sat, 17 Jul 2010 11:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.circuitsathome.com/?p=2354#comment-6043</guid>
		<description>Though the bluetooth specifications are long and have a lot of information which is not needed, they remain my reference.

For HCI commands and events, go straight to Volume 2, Part E, Section 7.</description>
		<content:encoded><![CDATA[<p>Though the bluetooth specifications are long and have a lot of information which is not needed, they remain my reference.</p>
<p>For HCI commands and events, go straight to Volume 2, Part E, Section 7.</p>
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	<item>
		<title>By: yashar</title>
		<link>http://www.circuitsathome.com/mcu/programming/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part-1/comment-page-1#comment-6042</link>
		<dc:creator>yashar</dc:creator>
		<pubDate>Sat, 17 Jul 2010 01:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.circuitsathome.com/?p=2354#comment-6042</guid>
		<description>hi,
i have a question about the bluetooth library!!! how do you get the info about the hci commands and their parameters.
like how would you know for example for inquiry what parameters should be set... the specification is too broad and lengthy and it seems i cant find it.
i really appreciate your work and its been 3 months of fun studying and learning about usb and bluetooth and your libraries.
yashar</description>
		<content:encoded><![CDATA[<p>hi,<br />
i have a question about the bluetooth library!!! how do you get the info about the hci commands and their parameters.<br />
like how would you know for example for inquiry what parameters should be set&#8230; the specification is too broad and lengthy and it seems i cant find it.<br />
i really appreciate your work and its been 3 months of fun studying and learning about usb and bluetooth and your libraries.<br />
yashar</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wingman128</title>
		<link>http://www.circuitsathome.com/mcu/programming/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part-1/comment-page-1#comment-5572</link>
		<dc:creator>wingman128</dc:creator>
		<pubDate>Wed, 07 Apr 2010 04:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.circuitsathome.com/?p=2354#comment-5572</guid>
		<description>I was able to get a connection using the wt32. I can change the LED and turn on rumble, and I can get x30 reports. The thing is now that I request x31 reports I get nothing. It seems like the wii mote just doesn&#039;t want to send the info. Do you know if there is any trick to get the wii mote to send x31 reports. 

Wingman128</description>
		<content:encoded><![CDATA[<p>I was able to get a connection using the wt32. I can change the LED and turn on rumble, and I can get x30 reports. The thing is now that I request x31 reports I get nothing. It seems like the wii mote just doesn&#8217;t want to send the info. Do you know if there is any trick to get the wii mote to send x31 reports. </p>
<p>Wingman128</p>
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	<item>
		<title>By: David</title>
		<link>http://www.circuitsathome.com/mcu/programming/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part-1/comment-page-1#comment-5569</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 06 Apr 2010 23:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.circuitsathome.com/?p=2354#comment-5569</guid>
		<description>Thanks for your reply Richard. I think some sort of flow control of the sort you suggested is what I need, I&#039;m just not sure exactly how to apply it. I&#039;ve abandoned that angle of attack for the moment and am using GLOVEPIE (which is actually pretty cool) but it&#039;s dirty hack so may come back to the Hostshield.

Thanks again,

David</description>
		<content:encoded><![CDATA[<p>Thanks for your reply Richard. I think some sort of flow control of the sort you suggested is what I need, I&#8217;m just not sure exactly how to apply it. I&#8217;ve abandoned that angle of attack for the moment and am using GLOVEPIE (which is actually pretty cool) but it&#8217;s dirty hack so may come back to the Hostshield.</p>
<p>Thanks again,</p>
<p>David</p>
]]></content:encoded>
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	<item>
		<title>By: Richard</title>
		<link>http://www.circuitsathome.com/mcu/programming/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part-1/comment-page-1#comment-5532</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Mon, 05 Apr 2010 21:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.circuitsathome.com/?p=2354#comment-5532</guid>
		<description>I don&#039;t know about flash and as2. or AS3glue. My thoughts are that the serial stream from the arduino is too fast for the PC app. and you lose data.
Could you make the flash app. request data from the arduino, and make the arduino code only send data when requested ? I guess this is how firmata does it to control the data flow.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know about flash and as2. or AS3glue. My thoughts are that the serial stream from the arduino is too fast for the PC app. and you lose data.<br />
Could you make the flash app. request data from the arduino, and make the arduino code only send data when requested ? I guess this is how firmata does it to control the data flow.</p>
]]></content:encoded>
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		<title>By: David</title>
		<link>http://www.circuitsathome.com/mcu/programming/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part-1/comment-page-1#comment-5503</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sun, 04 Apr 2010 21:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.circuitsathome.com/?p=2354#comment-5503</guid>
		<description>Hi guys, I&#039;m struggling with a few things and hope somebody might be able to advise me. I&#039;m trying to use the ps3 accelerometers and gyro to control a movieclip in flash. I have tried a few different approaches but have run into a number of problems. When using an actionscript 3 socket the serial data displayed by flash is split into two lines. I&#039;ve done some digging and found that this may to be due to the way that modern communications ports operate. As yet I cannot find a way to control the flow of data to avoid this issue. In addition to this splitting of data there seems to be a problem with reading a particular value for example if I do the following;

trace(&quot;sensors  &quot; +accX);

The outputs alternates between values for ALL the sensors i.e, accY, accX, accZ and gyrZ

This may be connected to the timing problem also but I don&#039;t know enough to tell.

I&#039;ve also had similar problem with an script written in as2, although this seems to be more to do with the fact that the data is coming in so fast it causes the app to hang then crash.

Does anybody have any hints on the best way to interface with Flash? Can the hostshield be used with AS3glue? I&#039;ve tried but don&#039;t get usable data, I guess this may be because of the custom library for the shield...

Any advice at this point would be massively appreciated.

thanks,

David</description>
		<content:encoded><![CDATA[<p>Hi guys, I&#8217;m struggling with a few things and hope somebody might be able to advise me. I&#8217;m trying to use the ps3 accelerometers and gyro to control a movieclip in flash. I have tried a few different approaches but have run into a number of problems. When using an actionscript 3 socket the serial data displayed by flash is split into two lines. I&#8217;ve done some digging and found that this may to be due to the way that modern communications ports operate. As yet I cannot find a way to control the flow of data to avoid this issue. In addition to this splitting of data there seems to be a problem with reading a particular value for example if I do the following;</p>
<p>trace(&#8221;sensors  &#8221; +accX);</p>
<p>The outputs alternates between values for ALL the sensors i.e, accY, accX, accZ and gyrZ</p>
<p>This may be connected to the timing problem also but I don&#8217;t know enough to tell.</p>
<p>I&#8217;ve also had similar problem with an script written in as2, although this seems to be more to do with the fact that the data is coming in so fast it causes the app to hang then crash.</p>
<p>Does anybody have any hints on the best way to interface with Flash? Can the hostshield be used with AS3glue? I&#8217;ve tried but don&#8217;t get usable data, I guess this may be because of the custom library for the shield&#8230;</p>
<p>Any advice at this point would be massively appreciated.</p>
<p>thanks,</p>
<p>David</p>
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	<item>
		<title>By: Richard</title>
		<link>http://www.circuitsathome.com/mcu/programming/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part-1/comment-page-1#comment-5438</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Fri, 02 Apr 2010 12:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.circuitsathome.com/?p=2354#comment-5438</guid>
		<description>As far as I know, nobody has succeeded in getting the wiimote working on a blugiga using iwrap. Bluegiga state they only support mouse and keyboard on HID. It can be done a bluegiga HCI module, but you have to write the HCI, L2CAP, and HID code.</description>
		<content:encoded><![CDATA[<p>As far as I know, nobody has succeeded in getting the wiimote working on a blugiga using iwrap. Bluegiga state they only support mouse and keyboard on HID. It can be done a bluegiga HCI module, but you have to write the HCI, L2CAP, and HID code.</p>
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	<item>
		<title>By: wingman128</title>
		<link>http://www.circuitsathome.com/mcu/programming/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part-1/comment-page-1#comment-5425</link>
		<dc:creator>wingman128</dc:creator>
		<pubDate>Fri, 02 Apr 2010 04:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.circuitsathome.com/?p=2354#comment-5425</guid>
		<description>Hey Guys,

I am using the bluegiga wt32 to connect to the wii mote and I was wondering if anyone has done this before? I am able to connect to the PSM 13 and I am having trouble connection to 11. 

Thanks</description>
		<content:encoded><![CDATA[<p>Hey Guys,</p>
<p>I am using the bluegiga wt32 to connect to the wii mote and I was wondering if anyone has done this before? I am able to connect to the PSM 13 and I am having trouble connection to 11. </p>
<p>Thanks</p>
]]></content:encoded>
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		<title>By: oleg</title>
		<link>http://www.circuitsathome.com/mcu/programming/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part-1/comment-page-1#comment-5114</link>
		<dc:creator>oleg</dc:creator>
		<pubDate>Tue, 23 Mar 2010 17:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.circuitsathome.com/?p=2354#comment-5114</guid>
		<description>Arduino Duemilanove seems like a logical choice for this project. USB Host Shield &quot;Simple&quot; configuration is the one to which works with Duemilanove.</description>
		<content:encoded><![CDATA[<p>Arduino Duemilanove seems like a logical choice for this project. USB Host Shield &#8220;Simple&#8221; configuration is the one to which works with Duemilanove.</p>
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	<item>
		<title>By: Richard</title>
		<link>http://www.circuitsathome.com/mcu/programming/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part-1/comment-page-1#comment-5103</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Tue, 23 Mar 2010 11:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.circuitsathome.com/?p=2354#comment-5103</guid>
		<description>The bluetooth on the Arduino BT supports only the serial SPP profile for communication between the PC and the Arduino. The Wiimote needs bluetooth HID, which can only be done on the host shield and USB bluetooth.
Oleg can advise the right USB Host shield configuration for your Arduino version.</description>
		<content:encoded><![CDATA[<p>The bluetooth on the Arduino BT supports only the serial SPP profile for communication between the PC and the Arduino. The Wiimote needs bluetooth HID, which can only be done on the host shield and USB bluetooth.<br />
Oleg can advise the right USB Host shield configuration for your Arduino version.</p>
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